Wednesday, 12 May 2010
Wednesday, 5 May 2010
Secret Project
Wednesday, 10 February 2010
Event Dates
2010
March 20th & 21st - Wrath of Nagash
May 15th & 16th - Age of the Emperor: The Siege of Terra
September 11th & 12th - Age of the Emperor: The Scouring
2011
March 26th & 27th - The Dark Throne
May 14th & 15th - Age of Apostasy: The Nova Terra Interregnum
July 30th & 31st - Age of Apostasy: Reign of Blood
September 10th & 11th - Halo Stars
Tuesday, 9 February 2010
2011
PHASE 1 - which visibly is a whisper campaign but privately is the preliminary planning stage.
PHASE 2 – this is the launch of the event where publically it is discussed, promotional material becomes available and the campaign pack goes live (usually in that order). Behind the scenes it is the point that an event becomes tangible to the public and so there is a degree of commitment and obligation involved.
PHASE 3 – Is the week of the launch of the event itself. Behind the scenes it is the most intensive period of activity. Regardless of the intent of the previous two stages, it is phase three that determines whether you delivered the promise of the event and ultimately whether or not the event as a whole is successful.
With the Wrath of Nagash moving towards Phase Three, Siege of Terra now mid-way into Phase Two and the Scouring entering Phase One, I cast my eye to the horizon and begin to paint broad brushstrokes to outline what shape 2011 will take.
Actually a few people have already brought May and September 2011 into Phase One already by whispering about it. May is correctly titled as AoA: TNTI and September is AoA: TRoB. More to be revealed later...
2011 is a special year for the Fugitives. It will be five years of event running and by the end of 2011 we will have presented fifteen different events.
Thursday, 4 February 2010
Wrath of Nagash - House Rules
Dispell Scrolls: These scrolls may be used once per game and provide the player with +2 dispell dice. They do not provide an automatic dispell.
Templates: All flame templates hit every model they touch (no partials).
Wednesday, 3 February 2010
Siege of Terra - Special Boards Pt 3
The general layout of the board will be industrial cargo containers of different sizes. This will allow for blocking of line of sight and creating multi level fighting. A central crane will also give an objective as high ground to capture. Another objective will be the docking command bunker which also be a high ground objective and also could be linked to the main doors at the opposite end of the table. The large cargo doors will be another main feature as this would be another objective for the forces to capture to allow access into the rest of the spaceport.
Siege of Terra - Special Boards pt 2
Caliban
The idea pitched for this board is that the planet is going through deforestation and construction of more imperial cities. The forests which once covered the planet are being removed as a more and more imperial influence is forced on the planet.The graduation of the table from forest to industrial I think will look really good with Dark Angels storming across the field. The Fortress of Redemption can be an objective for each force to capture. This can be more central than many of the other buildings across the board. Game objective could be whoever captures the fortress will be able to call in for extraction from the planet before it is too late.
The next feature is the breaking up of the planet itself, across the table the surface will have cracks through down to lava which represents the destruction of the world. A certain number of sections can be removed during the game to represent the mantle sinking into the lava of the planet.
Siege of Terra - Special Boards pt 1
Tank Factory
This board is just how it sounds, the forces are trying to capture this facility to aid in the war effort. With tanks still rolling off the assembly line as the battle rages this battle could swing the war in either way.
Description:
- This board will be a very close fire fight, as the conveyor belts will block a lot of line of sights apart from the broken pieces dotted about.
- Large machines/buildings/STC? which the tanks go through can be the objectives of the mission.
- The control tower can also be an objective for the mission as well.
- Roughly 3 tanks and 4 C.O.D. buildings
- The control tower will be built from a bastion.
Monday, 1 February 2010
Age of the Emperor: The Siege of Terra
15th & 16th MAY 2010
The story continues
The story began in May 2009 with our Age of the Emperor: The Great Crusade campaign weekend and continued last September with the Age of the Emperor: The Horus Heresy. Now our tale continues as Horus brings his heresy to the Emperor’s palace on Terra. This campaign features the Armies of the Emperor locked in a brutal endgame with the Armies of the Warmaster. The danger to the Imperium is increased by the rampaging armies of the Orks and the lightning strikes of the Eldar.
Tickets for Age of the Emperor: The Scouring Campaign Weekend will be on sale on the Friday and Saturday night and are limited to one per person.
If you have any Forgeworld purchases you’d like to make – please give the guys at Forgeworld a call to ensure it is available over the weekend for collection. You can also call the Warhammer World store to reserve any products you think you’ll need over the weekend.
Regards
Ulf
Sunday, 31 January 2010
Warhammer : The Wrath of Nagash
Check out the GW Website Coverage
Event: Warhammer Campaign Weekend
Date: Saturday 20th-Sunday 21st March, 2010
Venue: Warhammer World, Nottingham, England
Age Limit: 16+
Details: Still reeling from his destruction at the hands of Sigmar and confined to an ethereal form, Nagash's spirit returned to Cripple Peak to slowly regain his strength. Nagash knew that only with the six artefacts of power he created, including his Crown of Sorcery, could he be truly restored to his power. Rather than lead a renewed attack on the empires of man, Nagash used the centuries to set in motion a plan that would bring his enemies to the Lands of the Dead and in doing so bring the artefacts he so dearly sought within his grasp.
Slowly but inexorably, the presence of Nagash's spirit corrupted the lands around Cripple Peak further and evil creatures once more flocked to his lair, drawn by his unwholesome presence. Such gatherings could not go unnoticed forever and soon tales came to the ears of the Sultan Jaffar that a great evil now dwelt once more in the Desolation around Cripple Peak...
The Wrath of Nagash is a campaign weekend for Warhammer. Players will require a 2250 point army and several different sized army lists to play a mix of exciting battles and skirmishes. Full details can be found in the campaign pack, available to download from the Tempus Fugitives website.
Tickets cost £50 and include six games over the weekend as well as lunch on both days and an evening meal on the Saturday night.
The Wrath of Nagash Campaign Pack
Armies include:
Beasts of the Worlds Edge – Beastmen army
Children of the Horned Rat – Skaven army
Corsairs of Hag Grief – Dark Elf raiders
Cripple Peak – Nagash flesh construct army
Crusaders - Bretonnian and Empire Knight list
Grand Army of Jaffar - Chaos influenced Araby list
Mercenaries - Ogres and Dogs of War army
Savage Greenskins – Orcs and Goblins army
Sisterhood of Lahmia – Vampire Counts variant army
Southlands – Lizardmen Skink dominated force
Sudenberg Militia – Dwarfs and Empire outpost
Tomb Kings of Khemri – Tomb Kings grand army
Tomb Kings of Quatar – Tomb Kings bone construct army
Tomb Kings of Numas – Tomb Kings with living followers
Under-Empire of Azgul – Skaven and Night Goblins dominated by a gigantic Black Dragon!
Watchers of Medes - High Elf varient list
I look forward to seeing you all there,
Ulfhedin

